AI Insights · Timothy · July 2024
Top 5 Third Person Games on iOS in Ecuador for Q2 2024
Discover the performance of the top 5 third-person games on iOS in Ecuador during Q2 2024, including downloads, revenue, and active user trends.
The second quarter of 2024 saw dynamic changes in the performance of the top 5 third-person games on iOS in Ecuador. Below is a detailed look at their downloads, revenue, and weekly active users.
Free Fire: 7th Anniversary experienced fluctuations in its weekly revenue, starting at $7.7K at the beginning of April and peaking at $7.8K in the last week of the month. The following months saw a general decline, ending June at approximately $6.5K. Downloads began with 4.3K in the first week of April, dipped mid-quarter, and concluded with a slight rise to 4K in the final week of June. Weekly active users started strong at 157K but gradually decreased, stabilizing around 132K by the end of the quarter.
Subway Surfers had a notable spike in downloads mid-April, reaching 14.3K, but generally maintained a steadier range of 1.8K to 3.6K for the rest of the quarter. Revenue, however, remained relatively flat, ranging between $77 to $135 weekly. Weekly active users peaked at 59K in mid-April but settled around 38K by the end of June.
Stumble Guys saw its revenue peak at $567 in late May, with a general trend of fluctuations throughout the quarter. Downloads showed a slight upward trend, starting at 1.3K in April and ending at 1.5K in June. Weekly active users hovered around 11K, with a peak of 12K in late May.
Mario Kart Tour had a relatively flat revenue trend, with weekly earnings ranging from $114 to $198. Downloads peaked at 1.3K in mid-April but saw a decline towards the end of the quarter, finishing at around 589. Weekly active users showed a slight decline from 7.5K to 6.7K over the three months.
Going Balls experienced minimal revenue, with occasional peaks such as $89 in late May. Downloads started at 886 in early April and saw a gradual decline, finishing at 568 by late June. Weekly active users remained relatively stable, ranging from 3.3K to 4.1K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.